
At the end of JumpStart Typing, she apologizes to Coach Qwerty for her actions and he forgives her. In JumpStart Typing, Polly is considerably nicer and agrees to help Botley rescue Coach Qwerty from the Trophy Room, though only when she is faced with the possibility of her father finding out that she had locked him in there to begin with. The game also makes her out to be rather fiendish considering that many of her changes to the timeline would almost certainly result in many people being hurt or killed (it is unlikely she is entirely aware of the damage she can cause, however one of her changes to the timeline would cause people to believe that radium is harmless and therefore continue to use it in luminous paint) as well as give her a degree of personal power verging on world domination. In JumpStart 3rd Grade, Polly serves as the game's antagonist and is portrayed as being a spoiled brat, regularly calling Botley names that end with "otley". Apart from JumpStart 3rd Grade, Polly is featured in JumpStart Typing and in the JumpStart Power Prep interactive DVD series. Polly Spark is Professor Spark's third-grade daughter and Botley's main purpose is the unenviable task of keeping her under control. Although Botley continues to appear in JumpStart products, JumpStart Typing remains his last appearance in the canon established in JumpStart 3rd Grade. His voice was supplied by Dee Bradley Baker for the "Mystery Club" disc of JumpStart Advanced 3rd Grade. Voice actors were not credited for the specific characters they voiced in either JumpStart 3rd Grade or JumpStart Typing, but Botley was voiced by Jeannie Elias in JumpStart 3rd Grade and in JumpStart Typing. According to the JumpStart World interactive map, his best friend is Frankie (a dog who first appeared in JumpStart 1st Grade), his favorite color is silver and his "birthday" is February 14 (Valentine's Day), probably when he was created and activated by Professor Spark. Botley also appears in JumpStart SpyMasters: Unmask the Prankster, JumpStart SpyMasters: Max Strikes Back and JumpStart World. On the bonus JumpStart Adventure Challenge (or, in JumpStart Advanced, Far-Out Field Trips, Ultimate Field Trips, or Extreme Field Trips) disc included with later releases of JumpStart products for 3rd-6th Grade, Botley appears gray instead of blue and he is depicted as being a tough mountain climber almost a polar opposite of his more affable persona in JumpStart 3rd Grade where he appears to be rather clumsy and certainly not athletically inclined. Botley has a yellow antenna on top of his head that flashes when he activates his "powerful sensory device" and he can extend his right hand several yards by uncoiling a purple cord at the edge of his right arm. The red button opens up his stomach plate, but the game never explains what the green button does. The blue button makes a rocket come out of his back, enabling him to fly, though not very well since he wasn't programmed to fly. Also, Botley possesses lingual capabilities, as he can be heard speaking in Russian, so it can be assumed that he also possesses fluency in other languages besides English.īotley is mostly cerulean in color with three buttons on his chest.


Curiously, Botley seems to be able to override his own programming if he sees fit since he stated that it was against his programming to reveal the existence of the Time Machine and that he decided to reveal it to the user anyway given the global emergency Polly had created.

Botley was built by Professor Spark as a "prototype companion device" for his daughter Polly since the Professor had difficulty finding sitters for her since she kept scaring them away.
#Jumpstart 3rd grade mystery mountain android
Android XL2 ( "Botley") is an amiable robot possessing levels of artificial intelligence and self-awareness not feasible with current technology.
